#include <iostream>
#include "GameManager.h"
#include "kernel.h"
#include "XMLSettings.h"
#include "DataSet.h"


int main( int argc, char* argv[] )
{
	XMLSettings::getInstance().readXML();

	CKernel kernel;
	GCPtr<IKernelTask> gameManager(new CGameManager(&kernel));

	kernel.AddTask(gameManager);
	kernel.Execute();
	
	return 0;
}